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Guild Wars 2 seems bent on getting away from the traditional style of MMO quest systems. Kotaku featured a portion of the latest GW2 updates today, in which the game’s lead content designer Colin Johanson talked about the changes. GW2 seeks to do away with the same old boring quest formula gamers are used to: accept quest, perform quest, turn in quest for gear and exp – and not see any change in the game’s landscape. The sequel to Guild Wars offers a new spin on questing, with lasting consequences.

Guild Wars 2 promises to make the quest cheap gw2 gold experience more fun and dynamic, by aligning quest objectives with world-changing events that last long past the quest’s completion. Instead of having a quest-giver tell you about an impending dragon attack while they try to recruit you for the quest, Johanson says, “you’ll see buildings exploding in giant balls of fire, and hear characters in the game world screaming about a dragon attack. You’ll hear guards from nearby cities trying to recruit players to go help fight the dragon, and see huge clouds of smoke in the distance, rising from the village under siege.”

Other questing mainstays are also set to go under the guillotine over at ArenaNet. If a GW2 quest describes a nefarious bandit camp gearing up to attack your hometown, those bandits will actually show up if you don’t complete the quest. If the bandits succeed in conquering Noobtown, they’ll set up shop and start fortifying. That town will no longer be the place you can find a safe haven to buy goods or log out of the game, or pick up the next quest in a chain. This will not only change the range of available quests, but will completely destroy the quest-rinse-repeat sequence that allows people to power-level in other MMOs such as World of Warcraft. In GW2,(Guild Wars 2 Gold) the ripple effects of a quest line can extend throughout the game’s universe.

Gamers have long complained  1loMnDDd about the boring questing formula in their favorite games. Often, the little tidbits of background information about a quest are  gw2 gold for sale rich opportunities to expand the game’s story or lore that go unaddressed. If GW2 manages to incorporate quests fully, into a seamless and fully dynamic gaming experience, they may just de-throne World of Warcraft as the reigning king of MMOs.

Whether GW will be able to deliver on their promises is anyone’s guess. After all, these are some pretty high-handed claims coming from any studio – especially the company that made the entire game world (save towns) instanced in the original Guild Wars, effectively limiting dynamic player interaction throughout different aspects of the game. The level of interactivity and far-reaching choose-your-own-adventure style questing promised by GW2 could turn the MMO gaming world on its ear. Guild Wars 2 will definitely be one to watch, even if only to see whether these revolutionary claims make it into the retail release.